Chinese New Style Rules

   1  The number represents the serial number of the item in this table. 

The numbers under the serial numbers are the points of score for the item.

Big Four Winds 四風會

The first is the term in English. The second is the term in Chinese.

Mahjong Scoring Table

'

Serial Number

Ways of Scoring

  1

Heaven And Earth    天地和

13

Dealer going out with the original tiles; Other going out with the first thrown tile.
    

  2 

Big Four Winds 四風會

   13

A hand that includes Pungs or Kongs of all four Winds
 

  3 

Big Three Dragons 大三元

8

A hand that includes Pings or Kongs of all three Dragon tiles
 

  4 

Nine Gates 九莲宝灯

13

Holding in the hand the tiles 1, 1, 1, 2, 3, 4, 5, 6, 7, 8, 9, 9, 9 of the same suit and go out with one of the tile in the same suit. (Add Fully Concealed Hand with Self Draw). All 13 tiles must be in the hand
 

  5 

Four Kongs 四杠

13

A hand that includes four Kongs. (Add points for concealed)

 

  6 

Thirteen Orphans 十三幺

13

A hand composed of 1 and 9 of each of three suits and one of  each honors plus one of these 13 tiles. (Add Fully Concealed Hand with Self Draw)
   

  7 

All Terminals 清幺九

8

A hand composed of Pungs or Kongs of 1 and 9 of suit tiles
 

  8 

Little Four Winds 小四風會

8

A hand composed of three Pungs (Kongs) of Winds and a head of the fourth Wind.
 

 9

Little Three Dragons 小三元

5

A hand composed of two Pungs (Kongs) of Dragons and a head of the remaining Dragon.
 

  10 

All Honors 字一色

13

A hand composed of Pungs or Kongs and head of honor
 

  11 

Four Concealed Pungs   四暗刻

8

A hand composed of four Concealed Pungs or Concealed Kongs: (Add Fully concealed Hand with Self Draw).
         

  12

Quadruple Chows   一色四同顺

8

Four identical Chows in the same suit
   

 13

Four Pure Shifted Pungs   一色四节高

8

Four Pungs (Kongs) in the same suit. Each shifts one number up from the last.
 

  14

Three Kongs   三杠

3

A hand containing three Kongs, (Add points for concealed)
 

 15

All Terminal and Honors   混幺九

8

A hand with Pungs (or Kongs) and Head of only 1, 9 and Honor tiles
 

  16

Seven Pairs   七对

5

A hand composed of seven pairs. (Add Fully Concealed Hand for Self Draw)
 

  17

Full Flush   清一色

8

A hand with only one suit present. It can add points to regular hands or special hands
 

 18

Pure Triple Chows   一色三同顺

3

Three identical Chows in same suit
 

 19

Pure Shifted Pungs    一色三节高

3

Three Pungs (kongs) of the same suit, one Pung is one number up from the last
 

  20

Upper Tiles   全大

3

A hand contains only suit tiles with numbers 7, 8 and 9
 

  21

Lower Tiles   全小 

3

A hand contains only suit tiles with numbers 1, 2 and 3.
 

 22

Pure Straight   清龙

3

Chows of 1-2-3, 4-5-6 and 7-8-9 of the same suit
 

  23

All Fives   全带五

3

A hand contains only tiles of numerical 5 in each set
 

 24

Triple Pungs   三同刻

3

Pungs (Kongs) of identical numerical value in three different suits
 

 25

Three Concealed Pungs   三暗刻

3

Three Concealed Pungs (Concealed Kongs)  in the hand
 

 26

Mixed Triple Chows   三色三同顺 

3

Three Chows with identical numerical values of three different suits
 

 27

Last Tile Draw   妙手回春 

1

Going out on the last Tile of the wall. Not counting Self Drawn
 

  28

Last Tile Claim   海底捞月

1

Going out on the last discarded tile of the game.
 

  29

Out with Replacement Tile   杠上开花

1

Going out on the Replacement Tile for Kong. No Self Draw. If the replacement is a flower and going out on the replacement for the flower does not qualify. However, it can score Self Draw.
 

  30

Robbing The Kong   抢杠和

1

Going out on the tile that is to promote an exposed Pung to a Kong in the opponent's hand. No points for Last Tile
 

 31

Two Concealed Kongs   双暗杠

1

Two concealed Kongs
 

 32

All Pungs   碰碰和 

3

A hand of four Pungs (Kongs) and a Head.
 

  33

Half Flush  混一色

3

A hand that contains honors and one of the three suits
 

  34

All Types  五门齐

5

A hand that contains Winds, Dragons and each of the three suits
 

  35

Melded Hand   全求人

1

Going out on discarded tile with Melded Chows or Melded Kongs
 

  36

Two Dragons  双箭刻  

2

Two Pungs (Kongs) of Dragons
 

  37

Outside Hand   全带幺

1

Every set and the Head contain at least a 1, 9 of the suit tiles or honors
 

  38

Fully Concealed Hand   不求人

1

Going out on Self Draw with no melded Chows or  Melded Kongs. Concealed Kongs allowed
 

  39

Two Melded Kongs  双明杠 

1

Two melded Kongs (One melded and one concealed counted as 6 points)
 

  40

Last Tile   和绝张 

1

Going out on the last tile of its kind. The first three tiles of its  kind must be visible to all.  See Robbing The Kong
 

  41

Dragon Pung  箭刻 

1

A Pung (Kong) of Dragons
 

  42

Prevalent Wind   圈风刻 

1

Pung (Kong) of the Wind of the Round
 

  43

Seat Wind  门风刻 

1

Pung (Kong) of the Wind of the Seat Position
 

  44

Concealed Hand   门前清

1

A hand waiting to go out with no melded Chows, melded Pungs or Melded Kongs. Concealed Kongs allowed
 

  45

All  Chows  平和 

1

Hands with four Chows and a Head
 

  46

Tile Hog   四归一 

1

Four tiles of same numerical value of the same suit in the going out hand  Excluding tiles in Kongs.
 

  47

Double Pung  双同刻  

1

Pungs (Kongs) of identical numerical value of different suits
 

  48

Two Concealed Pungs  双暗刻 

1

Two concealed Pungs (Kongs)
 

  49

Concealed Kong   暗杠 

1

one concealed Kong
 

  50

All Simples  断幺

1

Hands lack  of 1, 9, or Honors
 

  51

Pure Double Chow  一般高 

1

Two Chows of same numerical values of same suit.
 

  52

Mixed Double Chow  喜相逢

1

Two Chows of same numerical values of different suits.
 

  53

Two Terminal Chows   老少副

1

Chows of 1-2-3 and 7-8-9 of same suit
 

  54

Pungs of One and Nine   老少刻   

1

Hand that lacks of Honor tiles
 

  55

No Honors  无字

1

Hand that lacks of Honor tiles
 

  56

Eyes of 258  258将

1

Going out with a tile that is part of the Head
    

  57

Edge Wait  边张

1

The hand goes out with 3 and 3 only to make Chow of 1-2-3 or with 7 and 7 only to make Chow of 7-8-9
    

  58

Closed Wait  坎张

1

The hand goes out with one, and one only, tile. The tile makes a chow with the tile in between the other two tiles
    

  59

Single Wait  单钓将

1

Going out with a tile that is part of the Head
0   

  61

Self-Draws   自摸

1

The hand goes out on the tile picked from the wall directly by the winner
   

  61

Eight Flowers   八朵花

13

Going out with all eight flowers
 

  62

Four Flowers   四朵花

2

A set of Flowers or a Set of Seasons
 

  63

Seat Flower   门风季

1

Season that is correspondent to the seat position
 
 

  64

Prevalent Flower  门风花

1

Flower that is correspondent to the prevalent wind
 
   
Not all the hands listed above meet the required eight points to go out. They are listed for illustration only. However, they may still can go out by adding additional points such as points for Fully Concealed Hand.
Minimum Scoring Points is 3. Maximum Scoring Points is 14

Points        Chips
3                     8
4                    16
5 - 7              32
8 - 13            64
14                128

If the game goes out by self-Drawn, all players pay the winner the number of unit chips as shown above. Otherwise, only the one who throws the winning tile pays.