1
The number represents the serial number of the item in this table.
The numbers under the serial numbers
are the points of score for the item.
Big Four Winds
四風會
The first is the term in English. The second is the term in
Chinese.
Mahjong Scoring Table
Serial Number
Ways of Scoring
1
Heaven And Earth
天地和
8
Dealer going out with no tile thrown or with the first tile thrown.
2
Big Four Winds
四風會
5
A hand that includes Pungs or Kongs of all
four Winds
3
Big Three Dragons
大三元
5
A hand that includes Pings or Kongs of all
three Dragon tiles
4
Four Kongs
四杠
5
A hand that includes four Kongs. (Add points
for concealed)
5
Thirteen Orphans 十三幺
8
A hand composed of 1 and 9 of each of three suits and one of each
honors plus one of these 13 tiles. (Add Fully Concealed Hand with Self
Draw)
6
Little Four Winds 小四風會
3
A hand composed of three Pungs (Kongs) of Winds and a head of the fourth Wind.
7
Little Three Dragons 小三元
3
A hand composed of two Pungs (Kongs) of Dragons and a head of the remaining
Dragon.
8
All Honors 字一色
8
A hand composed of Pungs or Kongs and head of honor
'
9
Seven Pairs
七对
5
A hand composed of seven pairs. (Add Fully Concealed Hand for Self Draw)
10
Full Flush
清一色
5
A hand with only one suit present.
It can add points to regular
hands or special hands
11
Last Tile Draw 妙手回春
1
Going out on the last Tile of the wall. Not counting Self Drawn
12
Last Tile Claim
海底捞月
1
Going out on the last discarded tile of the game.
13
Out with Replacement Tile 杠上开花
1
Going out on the Replacement Tile for Kong. No Self Draw. If the
replacement is a flower and going out on the replacement for the flower
does not qualify. However, it can score Self Draw.
14
Robbing The Kong
抢杠和
1
Going out on the tile that is to promote an exposed Pung to a Kong in
the opponent's hand. No points for Last Tile
15
All Pungs
碰碰和
3
A hand of four Pungs (Kongs) and a Head.
16
Half Flush
混一色
3
A hand that contains honors and one of the three suits
17
Two Dragons
双箭刻
2
Two Pungs (Kongs) of Dragons
18
Fully Concealed Hand
不求人
1
Going out on Self Draw with no melded Chows or Melded Kongs.
Concealed Kongs allowed
19
Dragon Pung
箭刻
1
A Pung (Kong) of Dragons
20
Prevalent Wind 圈风刻
1
Pung (Kong) of the Wind of the Round
21
Seat Wind
门风刻
1
Pung (Kong) of the Wind of the Seat Position
22
Concealed Hand
门前清
1
A hand waiting to go out with no melded Chows, melded Pungs or Melded
Kongs.
Concealed Kongs
allowed
23
All Chows
平和
1
Hands with four Chows and a Head
24
Self-Draws
自摸
1
The hand goes out on the tile picked from the wall directly by the
winner
25
Eight Flowers 八朵花
13
Going out with all eight flowers
26
Four Flowers 四朵花
2
A set of Flowers or a Set of Seasons
27
Seat Flower 门风季
1
Season that is correspondent to the seat position
28
Prevalent Flower 门风花
1
Flower that is correspondent to the prevalent wind
29
No Flower 门风花
1
Flower that is correspondent to the prevalent wind
Minimum Scoring Points is
0. Maximum Scoring Points is 8
Points Chips
0 1
1 2
2 4
3
8
4 16
5
32
6-8
64
If the game goes out by self-Drawn, all players pay the winner the number of
unit chips as shown above. Otherwise, only the one who throws the winning tile
pays.