Taiwanese Rules

   1   The number represents the serial number of the item .

The numbers under the serial numbers are the points of score for the item.

Big Four Winds 四風會

The first is the term in English 

The second is the term in Chinese

Scoring Table

'

Serial Number

Ways of Scoring

  1

Heaven And Earth    天地和

30

Dealer going out with no tile thrown or with the first tile thrown.
   

  2   

Big Four Winds 四風會

   30

A hand that includes Pungs or Kongs of all four Winds
 

  3

Little Four Winds 小四風會

20

A hand composed of three Pungs (Kongs) of Winds and a head of the fourth Wind.
 

  4 

Three Winds 風會

   3

A hand that includes Pungs or Kongs of all four Winds
 

  5 

Two Winds

   2

A hand that includes Pungs or Kongs of all four Winds
 

  6 

One Wind

   1

A hand that includes Pungs or Kongs of all four Winds
 

  7 

Big Three Dragons 大三元

20

A hand that includes Pings or Kongs of all three Dragon tiles
 

 8

Little Three Dragons 小三元

10

A hand composed of two Pungs (Kongs) of Dragons and a head of the remaining Dragon.
 

  9 

Two Dragons 双箭刻

2

A hand that includes Pings or Kongs of all three Dragon tiles
 

  10 

One Dragon 箭刻

1

A hand that includes Pings or Kongs of all three Dragon tiles
 

  11 

Concealed Kongs  暗杠

2

Each Kong scores 2 points

 

  12 

Kongs

1

Each Kong scores one point

 

  12 

All Honors 字一色

30

A hand composed of Pungs or Kongs and head of honor
 

  13 

Eight Pairs     

20

A hand composed of seven pairs and one pung. (Add Fully Concealed Hand for Self Draw)
 

  14 

Full Flush   清一色

30

A hand with only one suiA hand with only one suit present.
 

  15 

Half Flush  font > 混一色

10

A hand that contains honors and one of the three suits
 

 16

Pure Straight   清龙

10

Chows of 1-2-3, 4-5-6 and 7-8-9 of the same suit
 

 17

Chicken Hand   无番和

10

A hand of basic scoring structure with one scoring point
 

 18

All Pungs   碰碰和 

10

A hand of four Pungs (KonA hand of five Pungs (Kongs) and a Head.
 

  19

All  Chows ont >  平和 

3

Hands with four Chows andHands with five Chows and a Head
 

 20

Last Tile Draw   妙手回春 

1

Going out on the last Tile of the wall. Not counting Self Drawn
 

  21 

Out with Replacement Tile   杠上开花

1

Going out on the Replacement Tile for Kong. No Self Draw. If the replacement is a flower and going out on the replacement for the flower does not qualify. However, it can score Self Draw.
 

 22 

Robbing The Kong   抢杠和

1

Going out on the tile that is to promote an exposed Pung to a Kong in the opponent's hand. No points for Last Tile
 

  23

Melded Hand   全求人

10

Going out on discarded tile with Melded Chows or Melded Kongs
 

  24

Fully Concealed Hand   不求人

3

Going out on Self Draw with no melded Chows or  Melded Kongs. Concealed Kongs allowed
 

  26

Concealed Hand   门前清

1

A hand waiting to go out with no melded Chows, melded Pungs or Melded Kongs. Concealed Kongs allowed
 

 26

No Honors and no Flowers  无字 无花牌

3

Hand that lacks of Honor tiles and Flower tiles
 

&  27

No Honors   无字

1

Hand that lacks of Honor tiles
 

&  28

Edge Wait   边张

1

The hand goes out with 3 and 3 only to make Chow of 1-2-3 or with 7 and 7 only to make Chow of 7-8-9
    

&  29

Closed Wait  坎张

1

The hand goes out with one, and one only, tile. The tile makes a chow with the tile in between the other two tiles
    

&  30

Single Wait  单钓将

1

Going out with a tile that is part of the Head
    

&  31

Self-Draws   自摸

1

The hand goes out on the tile picked from the wall directly by the winner
 

&  32

Flower Tiles/  花牌

1(30)

Each Flower tile counted as one point, 8 Flowers score 30 points
 
Minimum Scoring Points is 0.


Unit Chips = Points + 10;

If the game goes out by self-Drawn, all players pay the winner the number of unit chips as shown above. Otherwise, only the one who throws the winning tile pays.
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